quickEntity('<', {name='stairs', display='>', color=colors.WHITE, image="terrain/black_marble1.png", add_displays = {mod.class.Grid.new{display = '<', color_r=255, color_g=255, color_b=0, dislpay_on_seen=true, display_on_remember=true}}, change_level=-1})
quickEntity('.', {name='floor', display='.', color=colors.WHITE, image="terrain/black_marble1.png"})
quickEntity('#', {name='wall', display='#', color=colors.WHITE, block_move=true, block_sight=true, image="terrain/granite_wall1.png"})
quickEntity('T', {name='table', display='#', color=colors.UMBER, block_move=true, image="terrain/wood.png"})
defineTile('@', "FLOOR", nil, "WIZARD")
defineTile('D', "FLOOR", nil, "DUMMY")

startx = 9
starty = 3

-- The summoning portal :) all coloring is done in the below files
local p = getMap():particleEmitter(9, 3, 3, "portal_top")
local q = getMap():particleEmitter(9, 3, 3, "portal_edge")

return {
[[####################]],
[[########...#########]],
[[#######.....########]],
[[#####.D.....########]],
[[#####.#.....########]],
[[#####.##...#########]],
[[#####.##############]],
[[#####.....##########]],
[[#########.##########]],
[[#######.....###....#]],
[[######.......##.TT.#]],
[[######...@......TT.#]],
[[######.......##.TT.#]],
[[#######.....###....#]],
[[#######.....########]],
[[########...#########]],
[[########...#########]],
[[#########.##########]],
[[#########.##########]],
[[#########<##########]]
}
